Please read the information below carefully. By registering to participate in the Digital Economy Platform Hackathon 2018, you have read and accepted the following participation terms and conditions.

The Entry Period and Hackathon dates

Registration to participate in the Hackathon started on February 26, 2018 and ends on either: (i) March 20, 2018 or (ii) when there is no available seat left for participation. A confirmation email will be sent after submitting registration information. Participants must respond to the email to confirm their attendance in order to secure a seat for the Hackathon.

The Hackathon event will be held at the Bits & Bytes Hall on the 4th floor of Faculty of Information and Communication Technology (ICT), Mahidol University, Salaya Campus, on Saturday and Sunday, March 24-25, 2018. The registration desk will be open at 7:30 AM on Saturday, March 24, 2018. Participants can setup their equipment and mingle with staff and the other team members before the official start of the competition.

The Hackathon will officially begin on Saturday, March 24, 2018 at 8:30 AM with opening ceremony, announcement of the theme and assignment, and end on Sunday March 25, 2018 at 18:00 or at the conclusion of the judging period, whichever is later.

Programming languages to be used

Teams are required to have the pre-requisite basic knowledge and skills listed below:

  • Programming skills: Java/Kotlin (Android) or Swift/Objective C (iOS)
  • Web application development skills: CSS, HTML5, JavaScript, JQuery, JSON, XML, or Web Services
  • Database skills: MySQL, Oracle, or MS SQL Server
  • Business knowledge and skills: commerce and accounting

Equally important, teams have to develop their projects on a special designated platform provided by the organizers of the event. At least one of the team members should possess solid programming knowledge and skills in order to develop at least some part of the idea that the team will come up with. Finding a good and feasible idea and deciding how best to develop it into a tangible product is what matters the most.

Intellectual Property Rights

The intellectual property (IP) rights of the programs produced in this Hackathon competition will belong to the teams that developed them, and not to the organizers, sponsors, or partners, with the obvious exception of the Hackathon project whose problems or original concepts have been well defined by the sponsors, developed based on an open source licensed, or commercially licensed project or tools.

In this Hackathon, the sponsors will provide the problems and original concepts for the participants to work on. The IP of the concepts including the variation of their original forms will remain with the sponsors who create them, and they reserve the right to commercialize the original concepts or the variation of the concepts in the future.

By participating in this Hackathon competition, the three winners of this competition without any condition agree to grant the ownership of the IP of their work (programming codes and/ or logic) to the sponsors. It is within the discretion of the sponsors to take it further for business use. In case the sponsors would like to pursue commercialization of the IP derived from the three winners, the sponsors shall consider in good faith to engage the winning teams to participate in the further development of such IPs for commercial purpose. For the case which the development agreement could not be reached between the sponsors and the winning teams, the sponsors reserve full rights to proceed without involving the winning teams. For other participants, if the sponsors, who provide the problems, original concepts and development platform for this Hackathon competition, want to develop the work (programming codes and/ or logic) resulting from the participating teams further for business use, Faculty of ICT and Institute for Technology and Innovation Management (INNOTECH), Mahidol University will facilitate the negotiation on benefit sharing between the teams and sponsors under the permission from all parties.

Protection of Intellectual Property

By participating in this Hackathon event, the participants represent and warrant the followings: the participants will not submit any content that is copyrighted, protected by trade secret or otherwise to third party intellectual property rights or other proprietary rights, including privacy and publicity rights, unless they are the owner of such rights or have permission from their rightful owner to submit the content; and the content submitted by the participants do not contain any malicious codes such as viruses, Trojan horses, worms or other disabling devices or harmful code.


Participant represents and warrants that the submission is an original work of the participant, or if the submission is a work based on an existing application, that the participant has acquired sufficient rights to use; and that the submission does not infringe upon any copyright or upon any other third-party rights of which the participant is aware of, and that the submission is free of malware.

Winner Selection/Judging Criteria

Winners will be judged based on the following criteria, all being equally important:

  1. Innovative nature and the utility of the idea
  2. Compelling and quality use of programming skills, technologies and tools
  3. Completion of the project
  4. Quality of project presentation and demo