The educational philosophy of the Master of Science in Game Technology and Gamification program (GT) is defined as Student-Centered Approach, Constructivism and Essentialism Blending and is also aligned with Mahidol University’s educational philosophy. Essentialism has been employed to deliver some core essential knowledge in GT to students while the Student-Centered Approach and Constructivism are common philosophies adopted by the university.
To provide superior academic and professional opportunities in digital computing education, research, and innovation responsive to the needs of a rapidly changing world, elevating the national and global digital economy.
1. Have knowledge in theories, practices, and research of game technology and gamification.
2. Develop solutions and innovations using game technology and gamification for the benefits of society.
3. Adhere appropriately ethics, integrity, discipline, and respect for the rights of other people and intellectual properties.
4. Effectively communicate in English, who are proficient in the use of information technology, and who possess creativity, leadership and teamwork.
In recent years, there are a large number of companies that apply game technology to their day-to-day operations especially human resource training. In addition to entertainment, games are used as tools to support learners of various disciplines such as general education, medicine, military, and arts. Learners will have an opportunity to practice in an environment that would otherwise be too expensive or dangerous to setup such as battlefield or surgical room. Combining games and computer technology together will simulate many virtual environments that resemble real environments. Therefore, it is important for the country to have experts in this game technology area in order to improve the development of human resources.
The Master of Game Technology and Gamification is a two-year program, with a flexibility for faster graduation. The program is designed to accommodate both inexperienced and exceptional students. For inexperienced students, it normally takes two years: All the course work is done in the first year, with the second year reserved for research work. Exceptional students could begin their research early, in parallel with the course work, and potentially complete all degree requirements in one year.
If you are looking to improve your knowledge and skills in game technology and gamification, this program is right for you.