Educational Philosophy
The educational philosophy of the Master of Science in Game Technology and Gamification program (GT) is defined as Student-Centered Approach, Constructivism and Essentialism Blending and is also aligned with Mahidol University’s educational philosophy. Essentialism has been employed to deliver some core essential knowledge in GT to students while the Student-Centered Approach and Constructivism are common philosophies adopted by the university.
Vision
To provide superior academic and professional opportunities in digital computing education, research, and innovation responsive to the needs of a rapidly changing world, elevating the national and global digital economy.
Objectives
1. To produce graduates with academic and IT professional morals and ethics.
2. To produce graduates with knowledge in the principles and theory of game technology and gamification, and the ability to independently study related technological advancement in game technology.
3. To produce graduates who can develop research and knowledge in game technology and gamification, apply and integrate game technology knowledge towards other fields to create efficient and useful software to the society.
4. To produce graduates who have creativity, teamwork, leadership, social interaction, and self-responsibility skills.
5. To produce graduates who can properly use information technology and analytical skills with numerical techniques to develop and research in game technology and gamification fields as well as have good English communication skills.
Name of Study Program | Master of Science Program in Game Technology and Gamification (International Program – Special Program) |
Address | ICT Building, Mahidol University, 999 Phuttamonthon 4 Road, Salaya, Nakhonpathom 73170 |
Contact | Phone: +66 02 441-0909 / Fax. +66 02 441-0808 |
E-mail: ict@mahidol.ac.th | |
Website: http://www.ict.mahidol.ac.th | |
Year of Establishment | 2014 |
Degree Awarded | Master of Science in Game Technology and Gamification (M.Sc. in Game Technology and Gamification) |
Language used | English |
Admissions | Thai and International students who are proficient in English |
Location of Study
Faculty of ICT, Mahidol University (MU Building, 23rd floor), Vipawadee Rangsit Road, Bangkok, Thailand
Educational Management System
Educational System
Two semesters per year
Summer Semester
The program offers a summer session.
Typical class hours
1st Semester: August to November
2nd Semester: December to March
Summer Semester: April to July
Tuition Fees
Academic Year | Education Fee | Expenses (Overall Program) | |||
International Student | Thai Student | ||||
Baht | USD [1 USD ~ 33 Baht] | Baht | USD [1 USD ~ 33 Baht] | ||
2021 – 2023 | Plan A (Thesis) | 489,000 | 14,900 | 299,000 | 9,100 |
Plan B (Thematic Paper | 454,000 | 13,800 | 275,000 | 8,400 |
* Official Tuition Fees Announcement from Mahidol University
Graduation Criteria
Duration of graduation: 2 years
Total Credits: No fewer than 36 credits
Graduation requirements:
Plan A (Thesis)
1. Total time of study should not exceed the study plan.
2. Students must complete courses as stated in the curriculum. At least 24 credits excluding thesis (12 credits) for 36 credits in total, with a minimum CUM-GPA of 3.00.
3. Students must meet the English Competence Standard of Graduate Students, Mahidol University as defined by the Faculty of Graduate Studies, Mahidol University.
4. Students must participate in skill development activities by the Faculty of Graduate Studies, Mahidol University.
5. Students must submit theses and pass the thesis defence in accordance with the Regulations of Mahidol University on Graduate Studies.
6. Theses are required to be published in an international academic journal or proceedings that is listed by the Faculty of Graduate Studies, Mahidol University.
Plan B (Thematic Paper)
1. Total time of study should not exceed the study plan.
2. Students must complete courses as stated in the curriculum at least 30 credits excluding the thematic paper (6 credits) for 36 credits in total, with a minimum CUM-GPA of 3.00.
3. Students must meet the English Competence Standard of Graduate Students, Mahidol University as defined by the Faculty of Graduate Studies, Mahidol University.
4. Students must participate in skill development activities by the Faculty of Graduate Studies, Mahidol University.
5. Students must pass the comprehensive examination following Regulations of Mahidol University on Graduate Studies.
6. Student must propose and complete a thematic paper and pass the oral thematic paper Examination required for graduation according to regulations of Faculty of Graduate Studies, Mahidol University.
7. The Thematic paper or a part of thematic paper must be published and searchable.
Curriculum Structure
Courses | Plan A (Thesis) | Plan B (Thematic Paper) |
1. Required Courses | 15 credits | 15 credits |
2. Elective Courses not less than | 9 credits | 15 credits |
3. Thesis | 12 credits | – |
4. Thematic Paper | – | 6 credits |
Total not less than | 36 credits | 36 credits |
Study Plan
Plan A (Thesis) | ||
1st Year, 1st Semester | ||
ITGT511 | Algorithms and Artificial Intelligence for Computer Games | 3(3-0-6) |
ITGT521 | 3D Graphics and Rendering | 3(3-0-6) |
ITGT531 | Gamification | 3(3-0-6) |
ITGT551 | Game Production Management and Marketplace | 2(2-0-4) |
ITGT582 | Research Methodology in Game Technology | 1(1-0-2) |
1st Year, 2nd Semester | ||
ITGT532 | Game Design and Development | 3(3-0-6) |
ITGTXXX | 3 Elective Courses | 9 Credits |
1st Year, Summer Semester | ||
ITGT698 | Thesis | 4(0-12-0) |
2nd Year, 1st Semester | ||
ITGT698 | Thesis | 4(0-12-0) |
2nd Year, 2nd Semester | ||
ITGT698 | Thesis | 4(0-12-0) |
Plan B (Thematic Paper) | ||
1st Year, 1st Semester | ||
ITGT511 | Algorithms and Artificial Intelligence for Computer Games | 3(3-0-6) |
ITGT521 | 3D Graphics and Rendering | 3(3-0-6) |
ITGT531 | Gamification | 3(3-0-6) |
ITGT551 | Game Production Management and Marketplace | 2(2-0-4) |
ITGT582 | Research Methodology in Game Technology | 1(1-0-2) |
1st Year, 2nd Semester | ||
ITGT532 | Game Design and Development | 3(3-0-6) |
ITGTXXX | 3 Elective Courses | 9 Credits |
1st Year, Summer Semester | ||
ITGT697 | Thematic Paper | 2(0-6-0) |
ITGTXXX | 2 Elective Courses | 6 Credits |
2nd Year, 1st Semester | ||
ITGT697 | Thematic Paper | 2(0-6-0) |
2nd Year, 2nd Semester | ||
ITGT697 | Thematic Paper | 2(0-6-0) |
Elective Courses
Students enrolled in this program must fulfill elective requirements by choosing from the following courses:
ITGT 522 | Virtual Reality |
ITGT 523 | Computer Vision |
ITGT 524 | Advanced Animation for Computer Games |
ITGT 533 | Game Engine Development |
ITGT 534 | Tools for Computer Games |
ITGT 541 | Multiplayer Online Game Development |
ITGT 542 | Game Console Technologies and Programming |
ITGT 543 | Mobile Game Programming |
ITGT 552 | Digital Storytelling and Machinima |
ITGT 591 | Special Topics in Game Technology |
Research Areas
- Gamification
- Artificial Intelligence
- Computer Graphics
- Computer Animation
- Computer Vision
- Virtual Reality
- Multiplayer Online Game
- Mobile Game
Teaching & Assessment
Teaching method |
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Assessment method |
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Program Learning Outcomes
- PLO1 Demonstrate the ability to follow appropriate ethics and professional code of conduct with self and social responsibilities including conduct in research and academic activities.
- PLO2 Comprehend relevant computer science
knowledge necessary for game development including artificial intelligence and interactive systems. - PLO3 Comprehend game design and development process from requirements gathering, design and implementation, project management, documentation, testing, to product marketing.
- PLO4 Apply game technology and gamification to solve real-
world problem in related domain such as medicine, military, education, and entertainment. - PLO5 Identify opportunity for innovation in game technology and gamification.
- PLO6 Evaluate existing game technology and gamification to identify strengths and weaknesses.
- PLO7 Create novel solution to a game technology and gamification related problem.
- PLO8 Demonstrate leadership and effective English communication in both speaking and writing.
Future Careers
1. Researcher in Game Technology and Gamification
2. Game Designer
3. Game Developer
4. Game Analyst and Game Tester
5. Interactive/Creative Media Specialist
6. Developer and Designer in Virtual Reality
7. Multimedia Developer
8. Developer in Computer Graphic
9. Developer in Animation
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APPLICATION
For prospective students:
Eligible students must have the following qualifications:
- Hold a bachelor’s degree in computer science, computer engineering, information technology, information and communication technology, or other related fields, from a university accredited by the Office of the Higher Education Commission. For other related fields, the applicant must have at least 15 credits of computer-related courses and have relevant work experience.
- Have a cumulative GPA of at least 2.75.
- Those who do not satisfy the above requirements may apply, subject to approval from the chair of the curriculum and the dean of the Faculty of Graduate Studies.
To apply to Mahidol University’s Master of Science in Game Technology and Gamification Program, please visit the graduation school website via this link (http://www.grad.mahidol.ac.th/)
Important Dates (Academic Year 2023)
Events | Round 1 |
Application Period | 1 December 2022 – 31 January 2023 |
Announcement of interview candidates | 7 February 2023 |
Interview Date | 13 February 2023 |
Result announcement | 24 February 2023 |
New Student Check-In | 24 February – 2 March 2023 |
Semester Starts (1st Semester, Academic Year 2023) | August 2023 |
Events | Round 2 |
Application Period | 1 February – 31 March 2023 |
Announcement of interview candidates | 8 April 2023 |
Interview Date | 17 April 2023 |
Result announcement | 28 April 2023 |
New Student Check-In | 28 April – 4 May 2023 |
Semester Starts (1st Semester, Academic Year 2023) | August 2023 |
Events | Round 3 |
Application Period | 1 April – 15 May 2023 |
Announcement of interview candidates | 23 May 2023 |
Interview Date | 29 May 2023 |
Result announcement | 8 June 2023 |
New Student Check-In | 8 – 13 June 2023 |
Semester Starts (1st Semester, Academic Year 2023) | August 2023 |
Events | Second Semester Round |
Application Period | 1 August – 15 October 2023 |
Announcement of interview candidates | 26 October 2023 |
Interview Date | 30 October 2023 |
Result announcement | 13 November 2023 |
New Student Check-In | 13 – 17 November 2023 |
Semester Starts (2nd Semester, Academic Year 2023) | December 2023 |
CONTACT US
Dr. Mores Prachyabrued
Faculty of Information and Communication Technology Mahidol University 999 Phuttamonthon 4 road Salaya, Phuttamonthon Nakhonpathom 73170 THAILAND Tel: 66-2-441-0909
email: mores.pra@mahidol.ac.th
Important Dates (Academic Year 2023)
Events | Round 1 |
Application Period | 1 December 2022 – 31 January 2023 |
Announcement of interview candidates | 7 February 2023 |
Interview Date | 13 February 2023 |
Result announcement | 24 February 2023 |
New Student Check-In | 24 February – 2 March 2023 |
Semester Starts (1st Semester, Academic Year 2023) | August 2023 |
Events | Round 2 |
Application Period | 1 February – 31 March 2023 |
Announcement of interview candidates | 8 April 2023 |
Interview Date | 17 April 2023 |
Result announcement | 28 April 2023 |
New Student Check-In | 28 April – 4 May 2023 |
Semester Starts (1st Semester, Academic Year 2023) | August 2023 |
Events | Round 3 |
Application Period | 1 April – 15 May 2023 |
Announcement of interview candidates | 23 May 2023 |
Interview Date | 29 May 2023 |
Result announcement | 8 June 2023 |
New Student Check-In | 8 – 13 June 2023 |
Semester Starts (1st Semester, Academic Year 2023) | August 2023 |
Events | Second Semester Round |
Application Period | 1 August – 15 October 2023 |
Announcement of interview candidates | 26 October 2023 |
Interview Date | 30 October 2023 |
Result announcement | 13 November 2023 |
New Student Check-In | 13 – 17 November 2023 |
Semester Starts (2nd Semester, Academic Year 2023) | December 2023 |
Tuition Fees
Academic Year | Education Fee | Expenses (Overall Program) | |||
International Student | Thai Student | ||||
Baht | USD [1 USD ~ 33 Baht] | Baht | USD [1 USD ~ 33 Baht] | ||
2021 – 2023 | Plan A (Thesis) | 489,000 | 14,900 | 299,000 | 9,100 |
Plan B (Thematic Paper | 454,000 | 13,800 | 275,000 | 8,400 |
* Official Tuition Fees Announcement from Mahidol University
Education fees information
Scholarships
Scholarships are available for exceptional students. The applicant can apply for a scholarship in the application form. The scholarship award will be considered by the program committee on a case by case basis.
OVERVIEW
In recent years, there are a large number of companies that apply game technology to their day-to-day operations especially human resource training. In addition to entertainment, games are used as tools to support learners of various disciplines such as general education, medicine, military, and arts. Learners will have an opportunity to practice in an environment that would otherwise be too expensive or dangerous to setup such as battlefield or surgical room. Combining games and computer technology together will simulate many virtual environments that resemble real environments. Therefore, it is important for the country to have experts in this game technology area in order to improve the development of human resources.
The Master of Game Technology and Gamification is a two-year program, with a flexibility for faster graduation. The program is designed to accommodate both inexperienced and exceptional students. For inexperienced students, it normally takes two years: All the course work is done in the first year, with the second year reserved for research work. Exceptional students could begin their research early, in parallel with the course work, and potentially complete all degree requirements in one year.
If you are looking to improve your knowledge and skills in game technology and gamification, this program is right for you.
Introduction to Master of Science in Game Technology and Gamification
